Actions and Commands

Actions concerning the actor's possessions
Taking inventory , Taking , Removing it from , Dropping , Putting it on , Inserting it into , Eating 

Actions which move the actor
Going , Entering , Exiting , Getting off 

Actions concerning the actor's vision
Looking , Examining , Looking under , Searching , Consulting it about 

Actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off 

Actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for 

Actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing 

Actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swearing obscenely , Swearing mildly , Swinging , Rubbing , Setting it to , Waving hands , Buying , Singing , Climbing , Sleeping 

Actions which happen out of world
Requesting the score , Quitting the game , Saving the game , Restoring the game , Restarting the game , Verifying the story file , Requesting the story file version , Switching the story transcript on , Switching the story transcript off , Preferring abbreviated room descriptions , Preferring unabbreviated room descriptions , Preferring sometimes abbreviated room descriptions , Requesting the pronoun meanings , Switching score notification on , Switching score notification off 

Actions defined by the extension Simple Chat
Finding responses to [E1] , Giving text for [E1] , Giving link to [E1] , Preparing [E1] 

New actions defined in the source
Peeking  , Pieing  , Photographing  , Abouting  

Actions listed in red control the program simulating the fictional world, but do not affect that world. (What are actions? )


Commands available to the player

"[direction]" - Going

"about"  - Abouting 
"actions", a testing command not available in the final game
"adjust", same as "set" 
"answer [text] to [someone]" - Answering it that  (reversed)
"ask [someone] for [something]" - Asking it for 
"ask [someone] about [text]" - Asking it about 
"attach", same as "tie" 
"attack [something]" - Attacking 
"awake", same as "wake" 
"awaken", same as "wake" 

"break", same as "attack" 
"brief" - Preferring sometimes abbreviated room descriptions 
"burn [something]" - Burning 
"buy [something]" - Buying 

"carry", same as "take" 
"check", same as "examine" 
"chop", same as "cut" 
"clean", same as "rub" 
"clear", same as "push" 
"climb [something]" - Climbing 
"climb up/over [something]" - Climbing 
"close [something]" - Closing 
"close up [something]" - Closing 
"close off [something]" - Switching off 
"consult [something] on/about [text]" - Consulting it about 
"cover", same as "close" 
"crack", same as "attack" 
"cross", same as "enter" 
"cut [something]" - Cutting 

"describe", same as "examine" 
"destroy", same as "attack" 
"discard", same as "drop" 
"display", same as "show" 
"disrobe", same as "shed" 
"doff", same as "shed" 
"don", same as "wear" 
"drag", same as "pull" 
"drink [something]" - Drinking 
"drop [things preferably held]" - Dropping 
"drop [something preferably held] at/against/on/onto [something]" - Throwing it at 
"drop [other things] in/into/down [something]" - Inserting it into 
"drop [other things] on/onto [something]" - Putting it on 
"dust", same as "rub" 

"eat [something preferably held]" - Eating 
"embrace", same as "kiss" 
"enter [something]" - Entering 
"examine [something]" - Examining 
"exit" - Exiting 

"fasten", same as "tie" 
"feed", same as "give" 
"feel", same as "touch" 
"fight", same as "attack" 
"fix", same as "tie" 

"get out/off/up" - Exiting 
"get [things]" - Taking 
"get in/into/on/onto [something]" - Entering 
"get off [something]" - Getting off 
"get [things inside] from [something]" - Removing it from 
"give [someone] [something preferably held]" - Giving it to  (reversed)
"give [something preferably held] to [someone]" - Giving it to 
"go" - Going 
"go [direction]" - Going 
"go [something]" - Entering 
"go into/in/inside/through [something]" - Entering 

"hear [something]" - Listening to 
"help"  - Abouting 
"hit", same as "attack" 
"hold", same as "take" 
"hop", same as "jump" 
"hug", same as "kiss" 

"i", same as "inventory" 
"insert [other things] in/into [something]" - Inserting it into 
"inv", same as "inventory" 
"inventory" - Taking inventory 

"jump" - Jumping 

"kill", same as "attack" 
"kiss [someone]" - Kissing 

"l", same as "look" 
"leave", same as "go" 
"light", same as "burn" 
"listen" - Listening to 
"listen to [something]" - Listening to 
"lock [something] with [something preferably held]" - Locking it with 
"long" - Preferring unabbreviated room descriptions 
"look" - Looking 
"look through keyhole"  - Peeking 
"look at [something]" - Examining 
"look inside/in/into/through [something]" - Searching 
"look under [something]" - Looking under 
"look up [text] in [something]" - Consulting it about  (reversed)

"make a photo of [someone]"  - Photographing 
"move", same as "push" 
"murder", same as "attack" 

"nap", same as "sleep" 
"no" - Saying no 
"normal" - Preferring sometimes abbreviated room descriptions 
"notify" - Switching score notification on 
"notify on" - Switching score notification on 
"notify off" - Switching score notification off 
"nouns" - Requesting the pronoun meanings 

"offer", same as "give" 
"open [something]" - Opening 
"open [something] with [something preferably held]" - Unlocking it with 
"out", same as "exit" 

"pay", same as "give" 
"peek"  - Peeking 
"peek through keyhole"  - Peeking 
"photograph [someone]"  - Photographing 
"pick up [things]" - Taking 
"pick [things] up" - Taking 
"pie [someone]"  - Pieing 
"polish", same as "rub" 
"present", same as "show" 
"press", same as "push" 
"pronouns" - Requesting the pronoun meanings 
"prune", same as "cut" 
"pull [something]" - Pulling 
"punch", same as "attack" 
"purchase", same as "buy" 
"push [something]" - Pushing 
"push [something] [direction]" - Pushing it to 
"push [something] to [direction]" - Pushing it to 
"put on [something preferably held]" - Wearing 
"put down [things preferably held]" - Dropping 
"put [things preferably held] down" - Dropping 
"put [other things] in/inside/into [something]" - Inserting it into 
"put [other things] on/onto [something]" - Putting it on 

"q" - Quitting the game 
"quit" - Quitting the game 

"read [something]" - Examining 
"read about [text] in [something]" - Consulting it about  (reversed)
"read [text] in [something]" - Consulting it about  (reversed)
"relations", a testing command not available in the final game
"remove [something preferably held]" - Taking off 
"remove [things inside] from [something]" - Removing it from 
"restart" - Restarting the game 
"restore" - Restoring the game 
"rotate", same as "turn" 
"rub [something]" - Rubbing 
"run", same as "go" 

"save" - Saving the game 
"say", same as "answer" 
"scale", same as "climb" 
"scenes", a testing command not available in the final game
"score" - Requesting the score 
"screw", same as "turn" 
"script" - Switching the story transcript on 
"script on" - Switching the story transcript on 
"script off" - Switching the story transcript off 
"scrub", same as "rub" 
"search [something]" - Searching 
"set [something] to [text]" - Setting it to 
"shed [something preferably held]" - Taking off 
"shift", same as "push" 
"shine", same as "rub" 
"short" - Preferring abbreviated room descriptions 
"shout", same as "answer" 
"show [someone] [something preferably held]" - Showing it to  (reversed)
"show [something preferably held] to [someone]" - Showing it to 
"showme", a testing command not available in the final game
"shut", same as "close" 
"sing" - Singing 
"sip", same as "drink" 
"sit on/in/inside [something]" - Entering 
"sit on top of [something]" - Entering 
"skip", same as "jump" 
"sleep" - Sleeping 
"slice", same as "cut" 
"smash", same as "attack" 
"smell" - Smelling 
"smell [something]" - Smelling 
"sniff", same as "smell" 
"sorry" - Saying sorry 
"speak", same as "answer" 
"spy"  - Peeking 
"squash", same as "squeeze" 
"squeeze [something]" - Squeezing 
"stand" - Exiting 
"stand up" - Exiting 
"stand on [something]" - Entering 
"superbrief" - Preferring abbreviated room descriptions 
"swallow", same as "drink" 
"sweep", same as "rub" 
"swing [something]" - Swinging 
"swing on [something]" - Swinging 
"switch [something]" - Switching on 
"switch on [something]" - Switching on 
"switch [something] on" - Switching on 
"switch [something] off" - Switching off 
"switch off [something]" - Switching off 

"take inventory" - Taking inventory 
"take [things]" - Taking 
"take off [something]" - Taking off 
"take [things inside] from [something]" - Removing it from 
"take [things inside] off [something]" - Removing it from 
"take a picture of [someone]"  - Photographing 
"taste [something]" - Tasting 
"tell [someone] about [text]" - Telling it about 
"test", a testing command not available in the final game
"think" - Thinking 
"throw", same as "drop" 
"thump", same as "attack" 
"tie [something] to [something]" - Tying it to 
"torture", same as "attack" 
"touch [something]" - Touching 
"transcript" - Switching the story transcript on 
"transcript on" - Switching the story transcript on 
"transcript off" - Switching the story transcript off 
"turn [something]" - Turning 
"turn [something] on" - Switching on 
"turn on [something]" - Switching on 
"turn [something] off" - Switching off 
"turn off [something]" - Switching off 
"twist", same as "turn" 

"uncover", same as "open" 
"unlock [something] with [something preferably held]" - Unlocking it with 
"unscrew", same as "turn" 
"unwrap", same as "open" 

"verbose" - Preferring unabbreviated room descriptions 
"verify" - Verifying the story file 
"version" - Requesting the story file version 

"wait" - Waiting 
"wake" - Waking up 
"wake up" - Waking up 
"wake [someone]" - Waking 
"wake [someone] up" - Waking 
"wake up [someone]" - Waking 
"walk", same as "go" 
"watch", same as "examine" 
"wave" - Waving hands 
"wave [something]" - Waving 
"wear [something preferably held]" - Wearing 
"wipe", same as "rub" 
"wreck", same as "attack" 

"x", same as "examine" 

"y", same as "yes" 
"yes" - Saying yes 

"z", same as "wait" 


[E1]. Defined in Simple Chat by Mark Tilford